AI Insights · Timothy · April 2024
Top 5 Co-op Games in Colombia for Q1 2024
Discover the performance of the top 5 co-op games in Colombia during the first quarter of 2024, including insights on downloads, revenue, and active users.
In the first quarter of 2024, the top 5 co-op games in Colombia showcased diverse performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of these popular games.
Roblox experienced notable fluctuations in its weekly downloads, starting strong with approximately 138K in early January and dropping to around 68K by late February. However, downloads picked up again in March, reaching nearly 92K. Weekly revenue peaked at around $31.6K in mid-February, with other weeks ranging between $12K and $28.6K. Active users showed a slight decline from 3.4M to 3.1M throughout the quarter but rebounded to 3.2M by the end of March.
Stickman Party: 4 Player Games saw a consistent download rate, starting at approximately 65K in early January and ending at around 48K in late March. Revenue remained minimal, peaking at $36 in early January and staying below $25 for the rest of the quarter. Active users fluctuated slightly, beginning at 598K and ending at 501K.
Call of Duty®: Mobile had a steady download rate, averaging around 30K to 46K weekly. Revenue peaked at approximately $60.8K in early January, with other weeks ranging from $15.9K to $41.3K. Active users remained relatively stable, hovering around 425K to 480K.
Among Us! faced a declining trend in downloads, starting at around 42K in early January and dropping to approximately 24K by mid-March, before a slight increase to 33K at the end of the month. Revenue remained modest, peaking at $178 in early January and fluctuating around $100 to $170 for the rest of the quarter. Active users showed a decline from 104K to 75K, with a slight rebound to 79K by late March.
Eggy Party: Trendy Party Game saw a significant increase in downloads, starting at approximately 25K in mid-February and peaking at around 93K by the end of the month. Revenue remained low, peaking at $143 in mid-March. Active users grew from 25K in mid-February to approximately 156K by mid-March, before slightly declining to 152K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.